Java Data Structures and Algorithms: Hash Tables and Maps

This blog teaches you how to use hash tables and maps in Java, which are data structures that allow you to store and retrieve data efficiently using a hashing function.

1. Introduction

Have you ever wondered how to store and retrieve data efficiently in your Java programs? If so, you might want to learn about hash tables and maps, which are data structures that allow you to do just that.

Hash tables and maps are based on the idea of hashing, which is a technique that maps a given value to a unique key using a mathematical function. By using hashing, you can access the data associated with a key in constant time, regardless of the size of the data set. This makes hashing very useful for implementing fast and scalable applications.

However, hashing also comes with some challenges, such as collisions, which occur when two different values are mapped to the same key. Collisions can affect the performance and correctness of your hash table or map, so you need to know how to handle them properly.

In this blog, you will learn how to use hash tables and maps in Java, which are provided by the Map interface and its various implementations. You will also learn how to implement hashing and collision handling in your own custom data structures.

By the end of this blog, you will be able to:

  • Explain what are hash tables and maps and how they work.
  • Implement hash tables and maps in Java using the HashMap, Hashtable, and LinkedHashMap classes.
  • Use hash tables and maps in Java to perform basic and advanced operations such as put, get, remove, contains, iteration, sorting, and filtering.
  • Implement your own hashing function and hash code method.
  • Handle collisions using different strategies such as chaining and open addressing.
  • Calculate the load factor of your hash table or map and resize it when needed.

Are you ready to dive into the world of hash tables and maps in Java? Let’s get started!

2. What are Hash Tables and Maps?

In this section, you will learn what are hash tables and maps, which are two closely related data structures that allow you to store and retrieve data efficiently using a technique called hashing.

A hash table is a data structure that stores data in an array-like structure, where each element is associated with a unique key. A map is a data structure that implements the Map interface in Java, which defines a collection of key-value pairs. A map can be implemented using a hash table or other data structures.

The main advantage of using hash tables and maps is that they offer fast access to the data associated with a given key. This is because they use a hashing function to map the key to an index in the array, where the data is stored. The hashing function is a mathematical function that takes a key as input and returns a number as output. The number is then used to determine the location of the data in the array.

For example, suppose you have a hash table that stores the names and phone numbers of some people, and you want to find the phone number of Alice. You can use a hashing function to map the name “Alice” to a number, say 3, and then look up the data at index 3 in the array. This way, you can find the phone number of Alice in constant time, regardless of how many people are stored in the hash table.

However, hashing also comes with some challenges, such as collisions, which occur when two different keys are mapped to the same index by the hashing function. Collisions can affect the performance and correctness of your hash table or map, so you need to know how to handle them properly. There are different strategies to deal with collisions, such as chaining and open addressing, which you will learn in the next subsection.

Now that you have a basic idea of what are hash tables and maps, let’s see how they work in more detail.

2.1. Hashing Function and Hash Code

In this subsection, you will learn how to implement a hashing function and a hash code method, which are essential components of hash tables and maps. You will also learn how to choose a good hashing function and avoid common pitfalls.

A hashing function is a mathematical function that takes a key as input and returns a number as output. The number is then used to determine the index of the array where the data associated with the key is stored. A hashing function should have the following properties:

  • It should be deterministic, meaning that it always returns the same output for the same input.
  • It should be uniform, meaning that it distributes the keys evenly across the array, minimizing the chances of collisions.
  • It should be efficient, meaning that it can be computed quickly and easily.

A hash code is a method that returns the output of the hashing function for a given key. In Java, every object has a default hash code method, which is inherited from the Object class. However, the default hash code method may not be suitable for your custom data structures, so you may need to override it and provide your own implementation.

To override the hash code method, you need to follow two rules:

  • The hash code method should be consistent with the equals method, meaning that if two objects are equal, they should have the same hash code.
  • The hash code method should return the same value for the same object during the same execution of the program, unless the object is modified in a way that affects the equals method.

To implement the hash code method, you can use the Objects.hash method, which takes any number of arguments and returns a hash code based on their values. For example, suppose you have a class called Person that has two fields: name and age. You can override the hash code method as follows:

public class Person {
    private String name;
    private int age;

    // constructor, getters, setters, and equals method omitted for brevity

    @Override
    public int hashCode() {
        return Objects.hash(name, age);
    }
}

By overriding the hash code method, you can ensure that your Person objects can be used as keys in hash tables and maps. However, you also need to be careful when choosing a hashing function, as a bad hashing function can lead to poor performance and incorrect results. Here are some tips to avoid common pitfalls:

  • Avoid using a constant or a trivial hashing function, such as returning 0 or the key itself, as this will cause all the keys to be mapped to the same index, resulting in a lot of collisions.
  • Avoid using a hashing function that depends on the size of the array, as this will require you to rehash all the keys when the array is resized, which can be costly and time-consuming.
  • Avoid using a hashing function that is too complex or too random, as this will make the hashing function hard to compute and hard to debug.

A good hashing function should balance between simplicity and randomness, and produce a uniform distribution of the keys across the array. One example of a good hashing function is the Java hashCode function, which is used by the default hash code method of the Object class. The Java hashCode function uses a formula that combines the bits of the key with a prime number, resulting in a hash code that is both easy to compute and unlikely to cause collisions.

Now that you know how to implement a hashing function and a hash code method, let’s see how to handle collisions in the next subsection.

2.2. Collision Handling and Load Factor

In this subsection, you will learn how to handle collisions and calculate the load factor of your hash table or map, which are two important aspects of hashing that affect the performance and efficiency of your data structure.

A collision occurs when two different keys are mapped to the same index by the hashing function. Collisions can reduce the speed and accuracy of your hash table or map, as they can cause conflicts and overwrite the data associated with the keys. Therefore, you need to have a strategy to resolve collisions and avoid data loss.

There are two main strategies to handle collisions: chaining and open addressing. Chaining is a method that stores multiple key-value pairs at the same index using a linked list or another data structure. Open addressing is a method that finds an alternative index for the key-value pair using a probing technique, such as linear probing or quadratic probing.

Both strategies have their advantages and disadvantages, depending on the situation and the data set. Chaining is simple and easy to implement, but it can consume more memory and cause longer search times. Open addressing is more space-efficient and faster, but it can cause clustering and difficulty in deletion. You can choose the best strategy for your hash table or map based on your needs and preferences.

To illustrate the difference between chaining and open addressing, let’s look at an example. Suppose you have a hash table that stores the names and phone numbers of some people, and you use the following hashing function to map the names to the indices:

public int hash(String name) {
    // returns the sum of the ASCII values of the characters in the name modulo 10
    int sum = 0;
    for (char c : name.toCharArray()) {
        sum += (int) c;
    }
    return sum % 10;
}

Now, suppose you want to insert the following key-value pairs into the hash table:

NamePhone Number
Alice123-4567
Bob234-5678
Charlie345-6789
David456-7890
Eve567-8901

If you use chaining, your hash table will look like this:

IndexKey-Value Pairs
0Alice -> 123-4567
1Bob -> 234-5678
2Charlie -> 345-6789
3David -> 456-7890
4Eve -> 567-8901
5null
6null
7null
8null
9null

If you use open addressing with linear probing, your hash table will look like this:

IndexKey-Value Pairs
0Alice -> 123-4567
1Bob -> 234-5678
2Charlie -> 345-6789
3David -> 456-7890
4Eve -> 567-8901
5null
6null
7null
8null
9null

As you can see, chaining and open addressing produce different results for the same data set. You can experiment with different hashing functions and collision handling strategies to see how they affect your hash table or map.

Another important aspect of hashing that you need to consider is the load factor of your hash table or map. The load factor is a measure of how full your hash table or map is, and it is calculated by dividing the number of key-value pairs by the size of the array. For example, if you have 5 key-value pairs and 10 slots in your array, your load factor is 0.5.

The load factor affects the performance and efficiency of your hash table or map, as it determines how likely you are to encounter collisions and how much space you are wasting. A low load factor means that your hash table or map is sparse and has fewer collisions, but it also means that you are using more memory than necessary. A high load factor means that your hash table or map is dense and has more collisions, but it also means that you are using less memory.

Generally, you want to keep your load factor between 0.5 and 0.75, as this is considered the optimal range for balancing between speed and space. If your load factor goes below or above this range, you may need to resize your hash table or map, which means creating a new array with a different size and rehashing all the keys. Resizing can improve the performance and efficiency of your hash table or map, but it can also be costly and time-consuming, so you want to avoid doing it too often.

Now that you know how to handle collisions and calculate the load factor of your hash table or map, let’s see how to implement hash tables and maps in Java in the next section.

3. How to Implement Hash Tables and Maps in Java

In this section, you will learn how to implement hash tables and maps in Java, using the classes provided by the java.util package. You will also learn how to choose the best class for your needs and preferences, and how to customize your hash table or map with various options and methods.

Java provides several classes that implement the Map interface, which defines a collection of key-value pairs. The most commonly used classes are the HashMap, the Hashtable, and the LinkedHashMap. These classes use hash tables to store and retrieve the data, but they have some differences in their features and functionalities.

The HashMap class is the most flexible and efficient class, as it allows null keys and values, and has a constant-time performance for the basic operations. However, it does not guarantee any order of the key-value pairs, and it is not thread-safe, meaning that it cannot be safely used by multiple threads at the same time.

The Hashtable class is the oldest and most compatible class, as it was introduced in Java 1.0 and implements the legacy Dictionary interface. However, it does not allow null keys and values, and it is synchronized, meaning that it is thread-safe, but also slower than the HashMap.

The LinkedHashMap class is the most ordered and predictable class, as it maintains the insertion order of the key-value pairs, and allows access to the first and last elements. However, it consumes more memory than the HashMap and the Hashtable, as it uses a doubly-linked list to store the data.

To create a hash table or map in Java, you can use the following syntax:

// create a hash table or map with the default initial capacity (16) and load factor (0.75)
Map map = new MapClass<>();

// create a hash table or map with a specified initial capacity
Map map = new MapClass<>(int initialCapacity);

// create a hash table or map with a specified initial capacity and load factor
Map map = new MapClass<>(int initialCapacity, float loadFactor);

// create a hash table or map with the same key-value pairs as another map
Map map = new MapClass<>(Map m);

where KeyType is the type of the keys, ValueType is the type of the values, and MapClass is one of the classes that implement the Map interface, such as HashMap, Hashtable, or LinkedHashMap.

For example, suppose you want to create a hash table or map that stores the names and phone numbers of some people, using the HashMap class. You can do so as follows:

// create a hash table or map with the default initial capacity and load factor
Map phoneBook = new HashMap<>();

// add some key-value pairs to the hash table or map
phoneBook.put("Alice", "123-4567");
phoneBook.put("Bob", "234-5678");
phoneBook.put("Charlie", "345-6789");
phoneBook.put("David", "456-7890");
phoneBook.put("Eve", "567-8901");

Now that you know how to create a hash table or map in Java, let’s see how to use it in the next subsection.

3.1. The HashMap Class

In this subsection, you will learn how to use the HashMap class, which is the most flexible and efficient class that implements the Map interface in Java. You will learn how to create, modify, and access a HashMap object, and how to use its various methods and options.

A HashMap object is a collection of key-value pairs, where each key is mapped to a unique value using a hashing function. A HashMap object allows null keys and values, and has a constant-time performance for the basic operations, such as put, get, remove, and contains. However, a HashMap object does not guarantee any order of the key-value pairs, and it is not thread-safe, meaning that it cannot be safely used by multiple threads at the same time.

To create a HashMap object, you can use the constructor methods that were explained in the previous subsection, or you can use the Map.of method, which creates an immutable map with the specified key-value pairs. For example, suppose you want to create a HashMap object that stores the names and phone numbers of some people. You can do so as follows:

// create a mutable HashMap object with the default initial capacity and load factor
Map phoneBook = new HashMap<>();

// create a mutable HashMap object with a specified initial capacity and load factor
Map phoneBook = new HashMap<>(10, 0.8f);

// create a mutable HashMap object with the same key-value pairs as another map
Map phoneBook = new HashMap<>(anotherMap);

// create an immutable HashMap object with the specified key-value pairs
Map phoneBook = Map.of("Alice", "123-4567", "Bob", "234-5678", "Charlie", "345-6789");

To modify a HashMap object, you can use the put method, which inserts or updates a key-value pair in the map, or the remove method, which removes a key-value pair from the map. You can also use the putAll method, which copies all the key-value pairs from another map to the current map, or the clear method, which removes all the key-value pairs from the current map. For example, suppose you want to modify the phoneBook object that you created earlier. You can do so as follows:

// insert or update a key-value pair in the map
phoneBook.put("David", "456-7890"); // insert a new key-value pair
phoneBook.put("Alice", "111-1111"); // update an existing key-value pair

// remove a key-value pair from the map
phoneBook.remove("Bob"); // remove the key-value pair with the key "Bob"

// copy all the key-value pairs from another map to the current map
phoneBook.putAll(anotherMap); // add all the key-value pairs from anotherMap to phoneBook

// remove all the key-value pairs from the current map
phoneBook.clear(); // clear the phoneBook map

To access a HashMap object, you can use the get method, which returns the value associated with a given key, or the containsKey method, which checks if the map contains a given key. You can also use the keySet method, which returns a set of all the keys in the map, or the values method, which returns a collection of all the values in the map. For example, suppose you want to access the phoneBook object that you created earlier. You can do so as follows:

// get the value associated with a given key
String phoneNumber = phoneBook.get("Alice"); // returns "111-1111"

// check if the map contains a given key
boolean hasBob = phoneBook.containsKey("Bob"); // returns false

// get a set of all the keys in the map
Set names = phoneBook.keySet(); // returns ["Alice", "Charlie", "David"]

// get a collection of all the values in the map
Collection phoneNumbers = phoneBook.values(); // returns ["111-1111", "345-6789", "456-7890"]

A HashMap object also provides some other useful methods and options, such as the size method, which returns the number of key-value pairs in the map, or the isEmpty method, which checks if the map is empty. You can also use the forEach method, which performs an action for each key-value pair in the map, or the merge method, which combines the values of two keys using a function. For example, suppose you want to use some of these methods and options on the phoneBook object that you created earlier. You can do so as follows:

// get the number of key-value pairs in the map
int size = phoneBook.size(); // returns 3

// check if the map is empty
boolean isEmpty = phoneBook.isEmpty(); // returns false

// perform an action for each key-value pair in the map
phoneBook.forEach((name, number) -> System.out.println(name + " : " + number)); // prints each name and number in the map

// combine the values of two keys using a function
phoneBook.merge("Alice", "222-2222", (oldValue, newValue) -> oldValue + ", " + newValue); // updates the value of "Alice" to "111-1111, 222-2222"

As you can see, the HashMap class offers a lot of flexibility and efficiency for implementing hash tables and maps in Java. However, it also has some limitations and drawbacks, such as the lack of order and thread-safety. In the next subsection, you will learn about another class that implements the Map interface, which is the Hashtable class.

3.2. The Hashtable Class

Another class that implements the Map interface in Java is the Hashtable class. The Hashtable class is similar to the HashMap class, as it also uses a hash table to store key-value pairs. However, there are some differences between the two classes that you should be aware of.

One difference is that the Hashtable class is synchronized, which means that it is thread-safe and can be used in concurrent applications. The HashMap class is not synchronized, which means that it is not thread-safe and can cause problems if accessed by multiple threads at the same time. If you need a thread-safe map, you can either use the Hashtable class or wrap the HashMap class with the Collections.synchronizedMap() method.

Another difference is that the Hashtable class does not allow null keys or values, whereas the HashMap class does. If you try to insert a null key or value into a Hashtable, you will get a NullPointerException. This is because the Hashtable class uses the hashCode() and equals() methods of the keys and values, which cannot be called on null objects. If you need to store null keys or values, you should use the HashMap class instead.

A third difference is that the Hashtable class is a legacy class, which means that it was part of the original Java API and has been replaced by newer and better classes. The HashMap class is a newer and more efficient class that offers better performance and functionality than the Hashtable class. Therefore, you should prefer using the HashMap class over the Hashtable class, unless you have a specific reason to use the latter.

To create a Hashtable object, you can use the following syntax:

// create an empty Hashtable
Hashtable hashtable = new Hashtable<>();

// create a Hashtable with initial capacity and load factor
Hashtable hashtable = new Hashtable<>(int initialCapacity, float loadFactor);

// create a Hashtable from another map
Hashtable hashtable = new Hashtable<>(Map map);

Where K and V are the types of the keys and values, respectively. The initial capacity and load factor are the same parameters as in the HashMap class, which determine the size and performance of the hash table.

To use the Hashtable class, you can use the same methods as in the HashMap class, such as put(), get(), remove(), containsKey(), containsValue(), size(), isEmpty(), clear(), keySet(), values(), and entrySet(). The only difference is that you cannot pass null as a key or value to any of these methods.

Here is an example of how to use the Hashtable class in Java:

// create a Hashtable to store the names and ages of some people
Hashtable people = new Hashtable<>();

// add some key-value pairs to the Hashtable
people.put("Alice", 25);
people.put("Bob", 30);
people.put("Charlie", 35);

// get the value associated with a key
int age = people.get("Alice"); // returns 25

// remove a key-value pair from the Hashtable
people.remove("Bob"); // removes the pair ("Bob", 30)

// check if the Hashtable contains a key or a value
boolean hasKey = people.containsKey("Charlie"); // returns true
boolean hasValue = people.containsValue(40); // returns false

// get the number of key-value pairs in the Hashtable
int size = people.size(); // returns 2

// iterate over the keys, values, or entries of the Hashtable
for (String name : people.keySet()) {
    System.out.println(name); // prints Alice and Charlie
}

for (int age : people.values()) {
    System.out.println(age); // prints 25 and 35
}

for (Map.Entry entry : people.entrySet()) {
    System.out.println(entry.getKey() + " : " + entry.getValue()); // prints Alice : 25 and Charlie : 35
}

3.3. The LinkedHashMap Class

The third class that implements the Map interface in Java is the LinkedHashMap class. The LinkedHashMap class is a subclass of the HashMap class, which means that it inherits all the features and methods of the HashMap class. However, the LinkedHashMap class also adds one additional feature that makes it different from the HashMap class: it preserves the insertion order of the key-value pairs.

The insertion order is the order in which the key-value pairs are added to the map. The HashMap class does not guarantee any order of the key-value pairs, as it depends on the hashing function and the collision handling strategy. The LinkedHashMap class, on the other hand, maintains a doubly-linked list of the key-value pairs, which records the order in which they are inserted. This means that you can iterate over the key-value pairs of a LinkedHashMap in the same order as they were added.

The insertion order can be useful for some applications, such as caching or implementing a least recently used (LRU) algorithm. For example, suppose you want to cache some data in a map, and you want to remove the least recently accessed data when the map is full. You can use a LinkedHashMap to store the data, and set the accessOrder parameter to true in the constructor. This will make the LinkedHashMap reorder the key-value pairs according to the access order, rather than the insertion order. Then, you can easily remove the oldest entry from the map by using the removeEldestEntry() method, which returns true if the eldest entry should be removed.

To create a LinkedHashMap object, you can use the following syntax:

// create an empty LinkedHashMap
LinkedHashMap linkedHashMap = new LinkedHashMap<>();

// create a LinkedHashMap with initial capacity and load factor
LinkedHashMap linkedHashMap = new LinkedHashMap<>(int initialCapacity, float loadFactor);

// create a LinkedHashMap with initial capacity, load factor, and access order
LinkedHashMap linkedHashMap = new LinkedHashMap<>(int initialCapacity, float loadFactor, boolean accessOrder);

// create a LinkedHashMap from another map
LinkedHashMap linkedHashMap = new LinkedHashMap<>(Map map);

Where K and V are the types of the keys and values, respectively. The initial capacity, load factor, and access order are the same parameters as in the HashMap class, which determine the size, performance, and ordering of the hash table. The access order parameter is a boolean value that specifies whether the key-value pairs should be ordered by the insertion order (false) or the access order (true).

To use the LinkedHashMap class, you can use the same methods as in the HashMap class, such as put(), get(), remove(), containsKey(), containsValue(), size(), isEmpty(), clear(), keySet(), values(), and entrySet(). The only difference is that the iteration order of these methods will reflect the insertion order or the access order of the key-value pairs, depending on the access order parameter.

Here is an example of how to use the LinkedHashMap class in Java:

// create a LinkedHashMap to store the names and scores of some students
LinkedHashMap students = new LinkedHashMap<>();

// add some key-value pairs to the LinkedHashMap
students.put("Alice", 90);
students.put("Bob", 80);
students.put("Charlie", 85);

// get the value associated with a key
int score = students.get("Bob"); // returns 80

// remove a key-value pair from the LinkedHashMap
students.remove("Charlie"); // removes the pair ("Charlie", 85)

// check if the LinkedHashMap contains a key or a value
boolean hasKey = students.containsKey("Alice"); // returns true
boolean hasValue = students.containsValue(95); // returns false

// get the number of key-value pairs in the LinkedHashMap
int size = students.size(); // returns 2

// iterate over the keys, values, or entries of the LinkedHashMap
for (String name : students.keySet()) {
    System.out.println(name); // prints Alice and Bob in the insertion order
}

for (int score : students.values()) {
    System.out.println(score); // prints 90 and 80 in the insertion order
}

for (Map.Entry entry : students.entrySet()) {
    System.out.println(entry.getKey() + " : " + entry.getValue()); // prints Alice : 90 and Bob : 80 in the insertion order
}

4. How to Use Hash Tables and Maps in Java

In this section, you will learn how to use hash tables and maps in Java, which are data structures that allow you to store and retrieve data efficiently using a technique called hashing. You will also learn how to perform some basic and advanced operations on hash tables and maps, such as put, get, remove, contains, iteration, sorting, and filtering.

To use hash tables and maps in Java, you need to import the Map interface and one of its implementations, such as the HashMap, Hashtable, or LinkedHashMap class. You can also create your own custom class that implements the Map interface, if you want to have more control over the hashing and collision handling mechanisms.

To create a hash table or map object, you need to specify the types of the keys and values that you want to store in the map. The keys and values can be of any type, as long as they implement the hashCode() and equals() methods, which are used by the hashing function and the collision handling strategy. You can also use the Integer, String, or other wrapper classes to store primitive types in the map.

To add a key-value pair to the map, you can use the put() method, which takes the key and the value as parameters and returns the previous value associated with the key, or null if there was none. To get the value associated with a key, you can use the get() method, which takes the key as a parameter and returns the value, or null if there is no such key. To remove a key-value pair from the map, you can use the remove() method, which takes the key as a parameter and returns the value, or null if there is no such key.

To check if the map contains a key or a value, you can use the containsKey() or containsValue() method, which takes the key or the value as a parameter and returns a boolean value. To get the number of key-value pairs in the map, you can use the size() method, which returns an int value. To check if the map is empty, you can use the isEmpty() method, which returns a boolean value. To clear the map of all key-value pairs, you can use the clear() method, which does not return anything.

To iterate over the keys, values, or entries of the map, you can use the keySet(), values(), or entrySet() method, which returns a Set of the keys, values, or entries, respectively. An entry is an object that represents a key-value pair, and it has methods to get the key and the value, such as getKey() and getValue(). You can use a for-each loop or an iterator to traverse the set of keys, values, or entries.

These are some of the basic operations that you can perform on hash tables and maps in Java. However, there are also some advanced operations that you can perform, such as sorting, filtering, and transforming the map. You will learn how to do these operations in the next subsection.

4.1. Basic Operations: Put, Get, Remove, and Contains

In this subsection, you will learn how to perform some basic operations on hash tables and maps in Java, such as put, get, remove, and contains. These operations are essential for storing and retrieving data efficiently using a technique called hashing.

To put a key-value pair into a hash table or map, you need to use the put() method, which takes the key and the value as parameters and returns the previous value associated with the key, or null if there was none. The put() method will calculate the hash code of the key using the hashCode() method, and use it to determine the index of the array where the key-value pair will be stored. If the index is already occupied by another key-value pair, the put() method will handle the collision using the collision handling strategy of the hash table or map implementation.

To get the value associated with a key from a hash table or map, you need to use the get() method, which takes the key as a parameter and returns the value, or null if there is no such key. The get() method will also calculate the hash code of the key using the hashCode() method, and use it to find the index of the array where the key-value pair is stored. If the index is empty or contains a different key, the get() method will return null. If the index contains the same key, the get() method will return the value.

To remove a key-value pair from a hash table or map, you need to use the remove() method, which takes the key as a parameter and returns the value, or null if there is no such key. The remove() method will also calculate the hash code of the key using the hashCode() method, and use it to find the index of the array where the key-value pair is stored. If the index is empty or contains a different key, the remove() method will return null. If the index contains the same key, the remove() method will remove the key-value pair from the array and return the value.

To check if a hash table or map contains a key or a value, you need to use the containsKey() or containsValue() method, which takes the key or the value as a parameter and returns a boolean value. The containsKey() method will also calculate the hash code of the key using the hashCode() method, and use it to find the index of the array where the key-value pair is stored. If the index is empty or contains a different key, the containsKey() method will return false. If the index contains the same key, the containsKey() method will return true. The containsValue() method will iterate over the entire array and compare the value with each value stored in the array using the equals() method. If the value is equal to any value in the array, the containsValue() method will return true. If the value is not equal to any value in the array, the containsValue() method will return false.

These are some of the basic operations that you can perform on hash tables and maps in Java. You can use these operations to store and retrieve data efficiently using a technique called hashing. However, there are also some advanced operations that you can perform on hash tables and maps, such as iteration, sorting, and filtering. You will learn how to do these operations in the next subsection.

4.2. Advanced Operations: Iteration, Sorting, and Filtering

In this subsection, you will learn how to perform some advanced operations on hash tables and maps in Java, such as iteration, sorting, and filtering. These operations can help you manipulate and process the data stored in your hash table or map more effectively.

Iteration is the process of traversing through the elements of a collection one by one. You can iterate over the keys, values, or entries (key-value pairs) of a hash table or map using different methods, such as for-each loops, iterators, or streams. For example, you can use a for-each loop to print all the keys of a hash table or map as follows:

// Create a hash table or map
Map map = new HashMap<>();
map.put("Alice", 123);
map.put("Bob", 456);
map.put("Charlie", 789);

// Iterate over the keys using a for-each loop
for (String key : map.keySet()) {
  System.out.println(key);
}

Sorting is the process of arranging the elements of a collection in a certain order, such as ascending or descending. You can sort the keys, values, or entries of a hash table or map using different methods, such as comparators, collections, or streams. For example, you can use a comparator to sort the entries of a hash table or map by their values in ascending order as follows:

// Create a hash table or map
Map map = new HashMap<>();
map.put("Alice", 123);
map.put("Bob", 456);
map.put("Charlie", 789);

// Create a list of entries from the map
List> list = new ArrayList<>(map.entrySet());

// Sort the list by values using a comparator
Collections.sort(list, new Comparator>() {
  @Override
  public int compare(Map.Entry e1, Map.Entry e2) {
    return e1.getValue().compareTo(e2.getValue());
  }
});

// Print the sorted list
for (Map.Entry entry : list) {
  System.out.println(entry.getKey() + " : " + entry.getValue());
}

Filtering is the process of selecting the elements of a collection that satisfy a certain condition, such as being even or odd. You can filter the keys, values, or entries of a hash table or map using different methods, such as predicates, collections, or streams. For example, you can use a stream to filter the entries of a hash table or map that have values greater than 500 as follows:

// Create a hash table or map
Map map = new HashMap<>();
map.put("Alice", 123);
map.put("Bob", 456);
map.put("Charlie", 789);

// Create a stream of entries from the map
Stream> stream = map.entrySet().stream();

// Filter the stream by values using a predicate
stream = stream.filter(new Predicate>() {
  @Override
  public boolean test(Map.Entry entry) {
    return entry.getValue() > 500;
  }
});

// Print the filtered stream
stream.forEach(entry -> System.out.println(entry.getKey() + " : " + entry.getValue()));

As you can see, hash tables and maps in Java offer a variety of methods and techniques to perform advanced operations on them. You can use these operations to manipulate and process the data stored in your hash table or map more effectively.

5. Conclusion

In this blog, you have learned how to use hash tables and maps in Java, which are data structures that allow you to store and retrieve data efficiently using a technique called hashing. You have also learned how to implement hashing and collision handling in your own custom data structures.

Here are the main points that you have covered in this blog:

  • Hash tables and maps are based on the idea of hashing, which is a technique that maps a given value to a unique key using a mathematical function.
  • Hashing allows you to access the data associated with a key in constant time, regardless of the size of the data set.
  • Collisions occur when two different values are mapped to the same key by the hashing function. Collisions can affect the performance and correctness of your hash table or map, so you need to handle them properly.
  • There are different strategies to deal with collisions, such as chaining and open addressing.
  • The load factor of your hash table or map is the ratio of the number of elements to the size of the array. The load factor affects the performance of your hash table or map, so you need to resize it when needed.
  • Java provides the Map interface and its various implementations, such as HashMap, Hashtable, and LinkedHashMap, to implement hash tables and maps.
  • You can use hash tables and maps in Java to perform basic and advanced operations, such as put, get, remove, contains, iteration, sorting, and filtering.
  • You can implement your own hashing function and hash code method to customize the behavior of your hash table or map.

We hope that you have enjoyed this blog and learned something new and useful. If you have any questions or feedback, please feel free to leave a comment below. Thank you for reading!

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